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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
_shader
|
Shader | |
FontAtlas
|
ITexture2D | |
TintColor
|
ColorX | |
OutlineColor
|
ColorX | |
BackgroundColor
|
ColorX | |
AutoBackgroundColor
|
Bool | |
GlyphRenderMethod
|
GlyphRenderMethod | |
PixelRange
|
Float | |
FaceDilate
|
Float | |
OutlineThickness
|
Float | |
FaceSoftness
|
Float | |
BlendMode
|
BlendMode | |
Sidedness
|
Sidedness | |
ZWrite
|
ZWrite | |
ZTest
|
ZTest | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
Overlay
|
Bool | |
OverlayTint
|
ColorX | |
Rect
|
Rect | |
RectClip
|
Bool | |
ColorMask
|
ColorMask | |
StencilComparison
|
StencilComparison | |
StencilOperation
|
StencilOperation | |
StencilID
|
Byte | |
StencilWriteMask
|
Byte | |
StencilReadMask
|
Byte |