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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
InitialPosition
|
Float3 | |
InitialVelocity
|
Float3 | |
Gravity
|
Float3 | |
Drag
|
Float | |
Mode
|
StepMode | |
StepSize
|
Float | |
TotalUnits
|
Float | |
Shape
|
PathShape | |
Size
|
Float | |
Points
|
Int | |
DualSided
|
Bool | |
Up
|
Float3 | |
DistanceSizeGrowth
|
Float | |
MinGrownSize
|
Float | |
MaxGrownSize
|
Float | |
UseLastSegment
|
Bool | |
LastSegmentPosition
|
Float3 |