Component:BallisticPathMesh

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Revision as of 11:58, 1 August 2024 by PJB (talk | contribs) (Automated: update 'HighPriorityIntegration' description)


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Component image 
Ballistic Path Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
InitialPosition Float3
InitialVelocity Float3
Gravity Float3
Drag Float
Mode StepMode
StepSize Float
TotalUnits Float
Shape PathShape
Size Float
Points Int
DualSided Bool
Up Float3
DistanceSizeGrowth Float
MinGrownSize Float
MaxGrownSize Float
UseLastSegment Bool
LastSegmentPosition Float3

Usage

Examples

Related Components