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Component image
Raycast driver drives the position of a slot to the position of a calculated hit point, and aligns it's rotation to the surface of that hit object.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
IgnoreHierarchy
|
Slot | a hiearchy of slots which to ignore the colliders for |
FilterDistance
|
Float | ignore hit detections before this distance. |
Origin
|
Slot | The slot to start the raycast from. |
Offset
|
Float3 | The offset from Origin before starting the raycast.
|
Direction
|
Float3 | The direction in Origin 's local space to shoot in.
|
MaxDistance
|
Float | The maximum distance to raycast for. |
NoHitDistance
|
Float | How far to raycast shoot for in meters till reporting no hit. |
Filter
|
Func`2<ICollider, Bool> | A sync delegate that takes a collider and returns a bool. if a collider returns false from this sync delegate, it is ignored when raycasting for objects. |
_positionDrive
|
field drive of Float3 | The position to drive (usually the position of the slot this component is on) |
_rotationDrive
|
field drive of FloatQ | The rotation to drive (usually the rotation of the slot this component is on). aligns itself to the normal of the surface this raycast hit, or (0,0,0). |
Usage
Examples
Can be used to place objects onto a floor, or as a laser pointer, or as part of a draw on a surface pen.