Component image
The Camera Frustum Mesh is a component that can be used in a Mesh Renderer to visualize the limits and view cone of a Camera
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Orientation
|
FloatQ | Direction the mesh is facing. |
Near
|
Float | Slices the mesh to demonstrate camera nearclip |
Far
|
Float | Expands the mesh to demonstrate camera farclip. |
HorizontalAngle
|
Float | The horizontal FOV of the camera represented by this mesh. |
VerticalAngle
|
Float | The Vertical FOV of the camera represented by this mesh. |
DualSided
|
Bool | Enables the mesh to be dual sided. |
NearCap
|
Bool | Whether or not the end closest to the camera should be capped with a quad. |
FarCap
|
Bool | Whether or not the end furthest from the camera should be capped with a quad. |
Usage
The CameraFrustumMesh is used alongside the InteractiveCamera to visualize the range of the camera.