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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Seed
|
Int | |
Points
|
Int | |
Topology
|
Topology | |
Shading
|
Shading | |
Ends
|
Ends | |
DualSided
|
Bool | |
Point0
|
Float3 | |
Point1
|
Float3 | |
StrikeLevels
|
list of StrikeProperties |
Usage
StrikeProperties
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Fields
Name | Type | Description |
---|---|---|
Segments
|
Int | |
StartWidth
|
Float | |
EndWidth
|
Float | |
MinOffset
|
Float | |
MaxOffset
|
Float | |
ChildCount
|
Int | |
MinChildTargetDistanceRatio
|
Float | |
MaxChildTargetDistanceRatio
|
Float | |
MinChildTargetOffset
|
Float | |
MaxChildTargetOffset
|
Float |