Component:BezierTubeMesh

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Revision as of 13:11, 6 November 2024 by 989onan (talk | contribs) (Automated: update Categories, SyncDelegates)


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Component image 
Bezier Tube Mesh component as seen in the Scene Inspector

Bezier tube mesh is a component that allows for making a continuous tube of geometry that is a Bezier curve shape defined by points.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Radius Float The radius of the tube (from center to outside).
Points direct SyncCurve`1<Float3> Curve tangent point/handle array used for the generation of this mesh. Editing this via Mods produces undesirable results where the curve has really sharp bends.
SegmentPoints Int How many sides the tube mesh has around it's mid section.
StepsPerUnitLength Int How many bends from point to point the tube should have.

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action

Usage

Examples


Related Components