Component:TubeSpiralMesh

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Revision as of 21:07, 6 November 2024 by 989onan (talk | contribs) (Automated: update Replace)


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Component image 
Tube Spiral Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Steps Int
MaximumDistanceBetweenRings Nullable`1<Float>
CoilCount Float
ScaleCoilCountByLength Bool
CoilPhase Float
StartPoint Float3
StartTangent Float3
EndPoint Float3
EndTangent Float3
StartSpiralRadius Float
EndSpiralRadius Float
StartSpiralOrientation FloatQ
EndSpiralOrientation FloatQ
Ends Ends
Shading Shading
StartTubeRadius Float
EndTubeRadius Float
TubePoints Int

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action

Usage

Examples

Related Components