Component:RandomObjectSpawner

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Revision as of 17:36, 23 October 2024 by 989onan (talk | contribs) (unify root space meaning)


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Component image 
RandomObjectSpawner component as seen in the Scene Inspector

Intoduction

The RandomObjectSpawner component selects a slot from the Templates list, and spawns it either at this component's parent (in the case of Spawn()), or at the point specified in an argument (in the case of SpawnAtPoint())

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Templates list of SpawnData List of slots to be selected from, when a Trigger is invoked
SpawnSpace direct RootSpace The coordinate space in which the template item will be spawned.

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
Spawn() Action Spawns a slot randomly selected from Templates, located at the origin of this component's parent slot.
SpawnAtPoint() Action`1<Float3> Spawns a slot randomly selected from Templates, located at the position specified in the Float3 argument

Behavior

When triggered by any event source that accepts an Action (for Spawn()), or Action<float3> (for SpawnAtPoint(), this component will spawn a random slot from Templates

Prior to Build 2020.11.8.605, this component would duplicate a random slot from Templates in-place, without changing its location.

Examples

The Spawn() trigger can be invoked by a component such as Button Action Trigger, when bound to a UIX Button or Legacy Button

The SpawnAtPoint() trigger can be invoked by a component such as Character Event Trigger, which provides the required Float3 argument.

Related Components