Component image 
Tube Wire Mesh component as seen in the Scene Inspector 

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Usage
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
HighPriorityIntegration
 | 
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. | 
OverrideBoundingBox
 | 
Bool | |
OverridenBoundingBox
 | 
BoundingBox | |
Profile
 | 
ColorProfile | |
Point0
 | 
Float3 | |
Point1
 | 
Float3 | |
Tangent0
 | 
Float3 | |
Tangent1
 | 
Float3 | |
Orientation0
 | 
FloatQ | |
Orientation1
 | 
FloatQ | |
Steps
 | 
Int | |
Exp
 | 
Float | |
Color0
 | 
ColorX | |
Color1
 | 
ColorX | |
UVScale
 | 
Float2 | |
UVOffset
 | 
Float2 | |
Radius0
 | 
Float | |
Radius1
 | 
Float | |
Ends
 | 
Ends | |
Shading
 | 
Shading | |
Points
 | 
Int | 
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description | 
|---|