Component image 
Hierarchy Haptics Source component as seen in the Scene Inspector

The HiearchyHapticsSource component every Interval
seconds triggers a relative intensity haptics signal (Additive) of RelativeIntensity
.
This works as part of the game's robust Haptics system.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
TargetHierarchy
|
Slot | The hiearchy of haptics to trigger. If targeting an arm slot on an avatar, triggers all haptics under the arm and hand. For a VR user this would get their controller. |
Interval
|
Float | The amount of seconds to wait per trigger. Fires automatically every this many seconds. |
RelativeIntensity
|
Float | The relative haptics intensity amount to send each trigger. |
Usage
Attach to a slot with a valid and working Component:HapticVolume to add to the list of multiplicative haptic filters.
Examples
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