Automatically Assigned — List of blendshapes present in this mesh, and their respective weights.
Behavior
While it can be used for rendering static meshes, it is not recommended as there is a slight performance penalty for using SkinnedMeshRenderer, even if the animation features aren't used — Please try to use MeshRenderer where possible.
Special Functions
Triggers
Method Name
Method type and Arguments.
Is the method hidden?
Description
SplitSubmeshes()
null
X
MergeByMaterial()
null
Will merge all submeshes that use the same material
X
null
Any part of the mesh that isn't animated by a Blendshape will be separated into a submesh
StripEmptyBlendshapes()
X
Blendshapes that don't animate any vertices will be removed from the mesh
StripEmptyBones()
null
X
VisualizeBoneBounds()
null
Shows the bounding boxes for all of the bones in this mesh
X
null
ClearBoundsVisuals()
X
Hides the bounding boxes for the bones in this mesh.