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- 19:14, 6 June 2024 Yosh talk contribs created page ProtoFlux:Nth Root (create nth root page)
- 18:50, 6 June 2024 Yosh talk contribs created page ProtoFlux:Sqrt (create sqrt)
- 06:22, 5 June 2024 Yosh talk contribs created page File:Ref hacking offset calculator.webp (A simple offset calculator setup for Ref Hacking. The first offset difference between the Component:ValueField and its <code>Value</code> is used for the second ValueField and its <code>Value</code>, resulting in the 2nd ValueField's Type:Sync<int> being returned as an Type:IWorldElement. This will be the same offset for all ValueFields in a session.)
- 06:22, 5 June 2024 Yosh talk contribs uploaded File:Ref hacking offset calculator.webp (A simple offset calculator setup for Ref Hacking. The first offset difference between the Component:ValueField and its <code>Value</code> is used for the second ValueField and its <code>Value</code>, resulting in the 2nd ValueField's Type:Sync<int> being returned as an Type:IWorldElement. This will be the same offset for all ValueFields in a session.)
- 18:20, 22 May 2024 Yosh talk contribs created page Type:Ulong (create redirect) Tag: New redirect
- 05:53, 22 May 2024 Yosh talk contribs created page Ref Hacking (Create ref hacking page. TODO: expand more on offsets and iteration, add examples...)
- 04:19, 22 May 2024 Yosh talk contribs created page File:Ref hacking core setup.webp (The core setup for reference hacking.)
- 04:19, 22 May 2024 Yosh talk contribs uploaded File:Ref hacking core setup.webp (The core setup for reference hacking.)
- 19:31, 20 May 2024 Yosh talk contribs created page ProtoFlux:Avg Multi (create page yay)
- 00:24, 29 April 2024 Yosh talk contribs created page ProtoFlux:To UTF16 (create page yay!!!!!)
- 00:05, 29 April 2024 Yosh talk contribs created page ProtoFlux:Surrogate Pair To UTF32 (create page yay!!!)
- 05:26, 19 April 2024 Yosh talk contribs moved page Template:String Warning to Template:Warning:String Outside BMP (Misspelled title)
- 05:24, 19 April 2024 Yosh talk contribs created page Template:String Warning (create string utf-16 BMP warning template page. this is a good warning)
- 01:10, 28 February 2024 Yosh talk contribs created page Tutorial:2D Viseme Textures (Created page with "Some avatars, most commonly cartoony or low-poly avatars, have a sprite sheet or separate textures for "2D Visemes" for speech, rather than the more common blendshape visemes. Unlike blendshape visemes, these can't be automatically applied on import, so it requires some setup to get working. == Assumptions == This tutorial will assume the following: * The avatar or object already has textures for visemes (this is not a tutorial on creating these textures, rather applyin...")
- 01:06, 28 February 2024 Yosh talk contribs uploaded a new version of File:Tutorial 2D viseme valuegradientdriver.webp (version that has more accurate slot names if someone was following the tutorial)
- 00:58, 28 February 2024 Yosh talk contribs created page File:Tutorial 2D viseme valuegradientdriver.webp (Two inspectors showing a setup for directly driving the <code>Position</code> fields of a Component:ValueGradientDriver for use with the 2D Viseme Textures tutorial.)
- 00:58, 28 February 2024 Yosh talk contribs uploaded File:Tutorial 2D viseme valuegradientdriver.webp (Two inspectors showing a setup for directly driving the <code>Position</code> fields of a Component:ValueGradientDriver for use with the 2D Viseme Textures tutorial.)
- 21:09, 20 February 2024 Yosh talk contribs created page ProtoFlux:Get Character (create wheee)
- 20:43, 20 February 2024 Yosh talk contribs created page File:Protoflux example Get Character Substring.webp (Examples of the Get Character and Substring ProtoFlux nodes.)
- 20:43, 20 February 2024 Yosh talk contribs uploaded File:Protoflux example Get Character Substring.webp (Examples of the Get Character and Substring ProtoFlux nodes.)
- 20:33, 20 February 2024 Yosh talk contribs created page ProtoFlux:From UTF32 (Created page with "{{#Invoke:ProtoFlux|GenerateUI |Name=From UTF32 |Category=Characters |Inputs= [ {"Name": "UTF32", "Type": "int"} ] |Outputs= [ {"Name": "*", "Type": "String"} ] |}} From UTF32 is a ProtoFlux node that transforms a number in its respective UTF32 character, which can reside anywhere within [https://en.wikipedia.org/wiki/Unicode#Codespace_and_code_points valid Unicode codepoints]. == Inputs == === UTF32 (int) === The Unicode codepoint, as decimal, to conver...")
- 20:28, 20 February 2024 Yosh talk contribs created page File:Protoflux example From UTF32 To UTF32.webp (Examples of the From UTF32 and To UTF32 ProtoFlux nodes, showcasing valid Unicode ranges as well as indexing using To UTF32.)
- 20:28, 20 February 2024 Yosh talk contribs uploaded File:Protoflux example From UTF32 To UTF32.webp (Examples of the From UTF32 and To UTF32 ProtoFlux nodes, showcasing valid Unicode ranges as well as indexing using To UTF32.)
- 18:59, 20 February 2024 Yosh talk contribs created page File:Protoflux example From UTF16.webp (Examples of the From UTF16 ProtoFlux Node, showing a BMP chinese character, an ASCII 7 character, and showcasing how it "wraps around" at 0xFFFF)
- 18:59, 20 February 2024 Yosh talk contribs uploaded File:Protoflux example From UTF16.webp (Examples of the From UTF16 ProtoFlux Node, showing a BMP chinese character, an ASCII 7 character, and showcasing how it "wraps around" at 0xFFFF)
- 17:51, 20 February 2024 Yosh talk contribs created page File:Protoflux example Concatenate Chars.webp (An example of the Concatenate Chars ProtoFlux node, used in random with Random Int and ProtoFlux:From UTF16 to make a random string.)
- 17:51, 20 February 2024 Yosh talk contribs uploaded File:Protoflux example Concatenate Chars.webp (An example of the Concatenate Chars ProtoFlux node, used in random with Random Int and ProtoFlux:From UTF16 to make a random string.)
- 17:37, 20 February 2024 Yosh talk contribs created page File:Protoflux example Char To String.webp (An example of the [[ProtoFlux:Char To String|Char To String ProtoFlux node], where a 7 is converting to a string then attached to a space character and "Drunken Sailors", resulting in "7 Drunken Sailors")
- 17:37, 20 February 2024 Yosh talk contribs uploaded File:Protoflux example Char To String.webp (An example of the [[ProtoFlux:Char To String|Char To String ProtoFlux node], where a 7 is converting to a string then attached to a space character and "Drunken Sailors", resulting in "7 Drunken Sailors")
- 18:46, 17 February 2024 Yosh talk contribs marked Component:ValueGradientDriver`1 for translation
- 18:42, 17 February 2024 Yosh talk contribs uploaded a new version of File:Component example ValueGradientDriver.webm (trim start oops)
- 18:39, 17 February 2024 Yosh talk contribs created page File:Component example ValueGradientDriver.webm (An example of the ValueGradientDriver Component, wherein five points are first interpolated between as <code>Progress</code> moves, then set without interpolation as <code>Progress</code> moves.)
- 18:39, 17 February 2024 Yosh talk contribs uploaded File:Component example ValueGradientDriver.webm (An example of the ValueGradientDriver Component, wherein five points are first interpolated between as <code>Progress</code> moves, then set without interpolation as <code>Progress</code> moves.)
- 18:12, 17 February 2024 Yosh talk contribs marked Component:ValueGradientDriver`1 for translation
- 18:03, 17 February 2024 Yosh talk contribs created page File:Component example ValueGradientDriver IndexOfMax.webp (An unorthodox yet valid example of the ValueGradientDriver Component, wherein <code>Progress</code> is fixed at 1 and each point has an integer <code>Value</code> that matches its index. If each point's <code>Position</code> is driven by something else, this is a method of finding the index of the maximum value in a list of floats, which may be used for systems such as 2d texture viseme driving.)
- 18:03, 17 February 2024 Yosh talk contribs uploaded File:Component example ValueGradientDriver IndexOfMax.webp (An unorthodox yet valid example of the ValueGradientDriver Component, wherein <code>Progress</code> is fixed at 1 and each point has an integer <code>Value</code> that matches its index. If each point's <code>Position</code> is driven by something else, this is a method of finding the index of the maximum value in a list of floats, which may be used for systems such as 2d texture viseme driving.)
- 17:44, 17 February 2024 Yosh talk contribs created page File:Component example ValueGradientDriver.mp4 (An example of the ValueGradientDriver Component, wherein five points are first interpolated between as <code>Progress</code> moves, then set without interpolation as <code>Progress</code> moves.)
- 17:44, 17 February 2024 Yosh talk contribs uploaded File:Component example ValueGradientDriver.mp4 (An example of the ValueGradientDriver Component, wherein five points are first interpolated between as <code>Progress</code> moves, then set without interpolation as <code>Progress</code> moves.)
- 02:16, 15 January 2024 Yosh talk contribs created page File:Protoflux example clamp 01.webp (Four examples of the Clamp 01 (ProtoFlux Node) ProtoFlux node. From top to bottom: # 0.36 outputs 0.36 # -2.3 outputs 0 # 12.52 outputs 1 # A ColorX Input with values -10, 0.6, 13.4, and 1 outputs a ColorX with values 0, 0.6, 13.4, and 1.)
- 02:16, 15 January 2024 Yosh talk contribs uploaded File:Protoflux example clamp 01.webp (Four examples of the Clamp 01 (ProtoFlux Node) ProtoFlux node. From top to bottom: # 0.36 outputs 0.36 # -2.3 outputs 0 # 12.52 outputs 1 # A ColorX Input with values -10, 0.6, 13.4, and 1 outputs a ColorX with values 0, 0.6, 13.4, and 1.)
- 01:53, 15 January 2024 Yosh talk contribs created page File:Protoflux example avg.webp (Top: An example of the Avg ProtoFlux node. Bottom: An example of the Avg Multi ProtoFlux node.)
- 01:53, 15 January 2024 Yosh talk contribs uploaded File:Protoflux example avg.webp (Top: An example of the Avg ProtoFlux node. Bottom: An example of the Avg Multi ProtoFlux node.)
- 01:33, 15 January 2024 Yosh talk contribs moved page OnePerFrame (ProtoFlux) to One Per Frame (ProtoFlux) (use class title but with spaces)
- 19:37, 13 January 2024 Yosh talk contribs created page File:Protoflux example to string 2.webp (Four examples of To String (ProtoFlux Node) that focuses on how objects are converted to strings, mainly from local user. From top to bottom: # A user connected directly into the node. This displays "User: avali" # The user's primary hand connected to the node. This displays "Right" # The time offset of the user connected to the node. This displays "-05:00:00" # The user platform connected to the node. This displays "Linux")
- 19:37, 13 January 2024 Yosh talk contribs uploaded File:Protoflux example to string 2.webp (Four examples of To String (ProtoFlux Node) that focuses on how objects are converted to strings, mainly from local user. From top to bottom: # A user connected directly into the node. This displays "User: avali" # The user's primary hand connected to the node. This displays "Right" # The time offset of the user connected to the node. This displays "-05:00:00" # The user platform connected to the node. This displays "Linux")
- 10:00, 13 January 2024 Yosh talk contribs moved page Pack rgba (ProtoFlux Node) to Pack ColorX (ProtoFlux Node) (Possibly temporary possibly permanent move for matching the class name)
- 08:39, 13 January 2024 Yosh talk contribs created page File:Protoflux example to string.webp (An example of To String (ProtoFlux Node). There are four examples. From top to bottom: 1. A float3 input with the format string "N2". This format string adds separators for numbers and prints the result to 2 decimal places. 2. A bool2 input of false and true without any format string. This results in the string "[False; True]" 3. An int input with the format string "X". This format string simply displays the integer as a hex string. 4. A ColorX input with the format string "P0". This for...)
- 08:39, 13 January 2024 Yosh talk contribs uploaded File:Protoflux example to string.webp (An example of To String (ProtoFlux Node). There are four examples. From top to bottom: 1. A float3 input with the format string "N2". This format string adds separators for numbers and prints the result to 2 decimal places. 2. A bool2 input of false and true without any format string. This results in the string "[False; True]" 3. An int input with the format string "X". This format string simply displays the integer as a hex string. 4. A ColorX input with the format string "P0". This for...)
- 04:52, 12 January 2024 Yosh talk contribs created page User:Yosh (glaggleland incorperated approved edit)
- 00:05, 12 January 2024 User account Yosh talk contribs was created