Category:ProtoFlux:Core

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ProtoFlux core category is a product of the fact that ProtoFlux is a separate implementation from the FrooxEngine. This means if ProtoFlux were open source, one could take the ProtoFlux C# DLL and implement it into another C# game to allow users to use it as an in game programming language. Instead of FrooxEngine context, ProtoFlux could use a Unity game's context.

Due to this implementation of ProtoFlux being a library rather than a froox engine specific library; the ProtoFlux engine comes with default nodes to aid in implementation of the code.

This results in the existence of the core category for ProtoFlux.

Subcategories
Category Summary
Casts Casting nodes.
Nodes
Node Name Description
AsyncCallInput Async impulse start button
Box A node that takes in any Type, converts it, and treats it as a generic Object type.
CallInput Impulse start button
CallRelay Async/Impulse Routing Connector
Constant A base class for Constants like E.
ContinuationRelay Continuation Impulse Routing Connector
Display Displays values for internal use only.
EvaluationPoint A base class for starting evaluation on nodes.
FieldAsVariable Takes an IValue and transforms it into an IVariable. Used in Indirect writing to a field.
FieldHook Allows you to temporarily drive a field.
FilterInput A UI changeable Reference ProtoFlux Node.
GlobalToOutput Returns a value from a Global Value or Global Reference component.
ImpulseDisplay Gotten by hitting Secondary with an Impulse wire.
Input Gotten by hitting Secondary with an input sided value wire.
ValueDisplay Gotten by hitting Secondary with an output sided value wire.
Link A node that links other groups of nodes together. Used well with packing/unpacking ProtoFlux.
ObjectFieldDrive Made through Drive button in context menu.
ReferenceAsVariable Takes a SyncRef and transforms it into an IVariable. Used in Indirect writing to a field.
ReferenceDrive Made through Drive button in context menu.
ReferenceSource Made through Source button in context menu.
ReferenceToOutput A node that acts similarly to the Field As Variable node and returns the field using a global reference.
Relay Value Routing Connector
Source Made through Source button in context menu.
Unbox A node that takes in an Object type and converts it back into its original Type type.
UserReferenceAsVariable Takes a UserRef and treats it like a variable.
ValueFieldDrive Made through Drive button in context menu.
WriteToGlobal Writes values or references to Global Value or Global Reference components.