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Component image
MultiBoolConditionDriver component as seen in the Scene Inspector
The MultiBoolConditionDriver drives Target depending on the state of the Conditions list, and the ConditionMode selected.
One popular use for this component is disabling meshes that need to be turned on or off in conjunction with other meshes.
For example, disabling fur tufts when clothing is enabled by using Active on each clothing item as a Condition, Mode set to 'None', and Target being Active on the fur tuft.