Component:MeshAssetMetadata

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Component image 
Mesh Asset Metadata component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Mesh IAssetProvider<Mesh>
VertexCount Int
TriangleCount Int
PointCount Int
SubmeshCount Int
BoneCount Int
BlendshapeCount Int
HasNormals Bool
HasTangents Bool
HasVertexColors Bool
HasUV0s Bool
HasUV1s Bool
HasUV2s Bool
HasUV3s Bool

Usage

Examples

Related Components