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Component image
A PBS Intersect Shader (both metallic & specular variants) renders a glow outline when intersecting with opaque materials (any that write to ZBuffer).
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | |
_shader
|
IAssetProvider<Shader> | |
BeginTransitionStart
|
Float | |
BeginTransitionEnd
|
Float | |
EndTransitionStart
|
Float | |
EndTransitionEnd
|
Float | |
TextureScale
|
Float2 | |
TextureOffset
|
Float2 | |
AlbedoColor
|
Color | |
IntersectAlbedoColor
|
Color | |
AlbedoTexture
|
IAssetProvider<ITexture2D> | |
EmissiveColor
|
Color | |
IntersectEmissiveColor
|
Color | |
EmissiveMap
|
IAssetProvider<ITexture2D> | |
NormalMap
|
IAssetProvider<ITexture2D> | |
NormalScale
|
Float | |
OcclusionMap
|
IAssetProvider<ITexture2D> | |
Culling
|
Culling | |
OffsetFactor
|
Float | |
OffsetUnits
|
Float | |
RenderQueue
|
Int | |
Metallic
|
Float | |
Smoothness
|
Float | |
MetallicMap
|
IAssetProvider<ITexture2D> |