User talk:DharmaGalaxy5555

Discussion page of User:DharmaGalaxy5555
Revision as of 20:09, 6 December 2021 by imported>DharmaGalaxy5555
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  • How is the Object Root component best used? What effects does it have?
    • Object root, should be added to the very root of any object you build. The top slot of an avatar, gun, tool etc.
    • Once there it signals to a number of systems including:
      • The Get Object Root Node
      • The larger up arrow at the top right of the left hand side of the inspector will ascend to the object root when pressed.
      • Tools such as ColliderSetterTip and GrabbableSetterTip respond to the object root.
    • Please specify roots they are very helpful.
  • So, as I understand the difference between valuecopy and valuedriver is that the latter will perform constant checks, is this also the case for ValueMultiDriver? Would you recommend multiple value copies over a single value drive?
    • when it comes to these 3 components there isn't much performance gain between them but if you're targeting extreme optimization use this order:
      • If you have more than one value to drive with the same value use ValueMultiDriver.
      • If you have one value to drive use ValueCopy.
      • Don't use ValueDriver.
        • Its technically less performant but not in a way that's usually worth it to worry about. This is more a semantics thing. ValueCopy makes more sense and has a slight performance improvement.