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Intoduction
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Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
_shader
|
Shader | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
TextureScale
|
Float2 | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
TextureOffset
|
Float2 | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
DetailTextureScale
|
Float2 | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
DetailTextureOffset
|
Float2 | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
AlbedoColor
|
Color | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
AlbedoTexture
|
ITexture2D | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
EmissiveColor
|
Color | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
EmissiveMap
|
ITexture2D | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
NormalScale
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
NormalMap
|
ITexture2D | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
HeightMap
|
ITexture2D | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
HeightScale
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
OcclusionMap
|
ITexture2D | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
DetailAlbedoTexture
|
ITexture2D | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
DetailNormalMap
|
ITexture2D | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
DetailNormalScale
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
BlendMode
|
BlendMode | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
AlphaCutoff
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
OffsetFactor
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
OffsetUnits
|
Float | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
RenderQueue
|
Int | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
SpecularColor
|
Color | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
SpecularMap
|
ITexture2D | This article or section is a Stub. You can help the Resonite Wiki by expanding it. |
Behavior
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Specular Maps
This Material type uses a specular map for determining:
- Specularity
- Smoothness
This information is packed into the Specular map using the following pattern:
- RBG: Specularity
- Non-Metals are Dark Grey
- Metals usually match the color of the metal you're after such as Iron being a Brighter Grey.
- Alpha: Smoothness
- High Alpha means High Smoothness
- Low Alpha is Low Smoothness
Resonite uses the Unity Standard Shader Maps for this Material, for more information please see this guide for more information.
Examples
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Further Reading
- PBS Metallic - Documentation on Resonite's PBS Metallic Material. This is often paired or compared to PBS Specular.