Component:PBS DistanceLerpMetallic

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Component image 
PBS Distance Lerp Metallic component as seen in the Scene Inspector

Works on meshes with dense vertices. Can apply tint based on distance to specified points, and also displaces the vertices in the mesh based on distance to specified points (possibly towards/away from the point).

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool
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TextureScale Float2
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TextureOffset Float2
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AlbedoColor Color
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AlbedoTexture IAssetProvider<ITexture2D>
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EmissiveColor Color
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EmissiveMap IAssetProvider<ITexture2D>
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NormalMap IAssetProvider<ITexture2D>
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NormalScale Float
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OcclusionMap IAssetProvider<ITexture2D>
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GridSize Float3
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GridOffset Float3
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DisplaceFrom Float
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DisplaceTo Float
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DisplaceMagnitudeFrom Float
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DisplaceMagnitudeTo Float
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EmissionFrom Float
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EmissionTo Float
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EmissionColorFrom Color
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EmissionColorTo Color
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OverrideDisplacementDirection Float3?
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LocalSpace Bool
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Points SyncList<Point>
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Culling Culling
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Transparent Bool
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OffsetFactor Float
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OffsetUnits Float
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RenderQueue Int
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Metallic Float
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Smoothness Float
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MetallicMap IAssetProvider<ITexture2D>
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_regular IAssetProvider<Shader>
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_transparent IAssetProvider<Shader>
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Usage

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Examples

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