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Component image 
Hollow Cone Mesh component as seen in the Scene Inspector

Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Height
|
Float | |
OuterRadiusBase
|
Float | |
InnerRadiusBase
|
Float | |
OuterRadiusTop
|
Float | |
InnerRadiusTop
|
Float | |
Segments
|
Int | |
UVScale
|
Float2 |
Usage
Similarly to the ConeMesh, the height of this procedural mesh is determined from the center of the object.
Examples

Related Components
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