SkinnedBounds is an enum for determining how SkinnedMeshRenderer calculates the bounds of the animating mesh.
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| Enum | |
|---|---|
| Name | Description | 
| Static | Bounds are calculated once, based on the mesh itself. | 
| Proxy | Uses the calculated bounds from an external SkinnedMeshRenderer | 
| FastDisjointRootApproximate | Bounds are calculated by merging bones into disjoint groups, and calculating their animated bounding boxes. | 
| MediumPerBoneApproximate | Bounds are calculated from the bounding box of each bone in the mesh individually. | 
| SlowRealtimeAccurate | Bounds are calculated from the skinned mesh itself, resulting in very accurate (but slow!) collisions. | 
