This article or section is a stub. You can help the Resonite wiki by expanding it.
Component image 
Channel Matrix Material component as seen in the Scene Inspector 

Fields
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| HighPriorityIntegration | Bool | |
| Rect | Rect | |
| RectClip | Bool | |
| ColorMask | ColorMask | |
| StencilComparison | StencilComparison | |
| StencilOperation | StencilOperation | |
| StencilID | Byte | |
| StencilWriteMask | Byte | |
| StencilReadMask | Byte | |
| RenderQueue | Int | |
| _shader | IAssetProvider<Shader> | |
| RedFromRed | Float | |
| RedFromGreen | Float | |
| RedFromBlue | Float | |
| RedOffset | Float | |
| GreenFromRed | Float | |
| GreenFromGreen | Float | |
| GreenFromBlue | Float | |
| GreenOffset | Float | |
| BlueFromRed | Float | |
| BlueFromGreen | Float | |
| BlueFromBlue | Float | |
| BlueOffset | Float | |
| ClampRedMin | Float | |
| ClampGreenMin | Float | |
| ClampBlueMin | Float | |
| ClampRedMax | Float | |
| ClampGreenMax | Float | |
| ClampBlueMax | Float | |
| BlendMode | BlendMode | |
| Sidedness | Sidedness | |
| ZWrite | ZWrite | |
| ZTest | ZTest | 
