Automatically Assigned — List of blendshapes present in this mesh, and their respective weights.
Behavior
While it can be used for rendering static meshes, it is not recommended as there is a slight performance penalty for using SkinnedMeshRenderer, even if the animation features aren't used — Please try to use MeshRenderer where possible.
Special Functions
Custom UI Elements
Name
Description
Split into separate meshes by material
Will split this mesh into additional submeshes, each having only one material
Merge submeshes with same material
Will merge all submeshes that use the same material
Separate parts of mesh unaffected by blendshapes
Any part of the mesh that isn't animated by a Blendshape will be separated into a submesh
Strip empty blendshapes
Blendshapes that don't animate any vertices will be removed from the mesh
Strip empty bones
Bones that aren't weighted to any vertices will be removed from the mesh
Visualize bone bounding boxes
Shows the bounding boxes for all of the bones in this mesh
Visualize approximate merged bone sphere bounds
Remove bone bounding box visuals
Hides the bounding boxes for the bones in this mesh.