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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
_headsetPoint
|
Slot | |
_leftPoint
|
Slot | |
_rightPoint
|
Slot | |
_leftFootPoint
|
Slot | |
_rightFootPoint
|
Slot | |
_pelvisPoint
|
Slot | |
_headsetReference
|
Slot | |
_pelvisReference
|
Slot | |
_leftReference
|
Slot | |
_rightReference
|
Slot | |
_leftFootReference
|
Slot | |
_rightFootReference
|
Slot | |
_initialized
|
Bool | |
_showAnchors
|
Bool | |
_useSymmetry
|
Bool | |
_setupVolumeMeter
|
Bool | |
_setupProtection
|
Bool | |
_setupEyes
|
Bool | |
_setupFaceTracking
|
Bool | |
_calibrateFeet
|
Bool | |
_calibratePelvis
|
Bool | |
_symmetrySetup
|
Bool | |
_anchors
|
SyncList<Anchor> | |
_scale
|
Float | |
_protectAvatarEnabled
|
IField<bool> | |
_createEnabled
|
IField<bool> |
Usage
Used for creating avatars. You can spawn it from your Local Space if you have the Builder Role permission to spawn it.