Component:Texture3DAssetMetadata

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Component image 
Texture 3D Asset Metadata component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Texture Texture3D
Size raw output of Int3
Width raw output of Int
Height raw output of Int
Depth raw output of Int
MemoryBytes raw output of Long
FormattedMemoryBytes raw output of String
Format raw output of TextureFormat
ActualLoadedVariant raw output of String
Profile raw output of ColorProfile

Behavior

Examples

See Also