ProtoFlux:Apply Character Impulse

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Revision as of 03:08, 24 March 2024 by Ohzee (talk | contribs) (Very rough start to this node, I wanted this to be documented because it bugged me how much I looked this up. Thank you Yosh and HYPER_ZEN for the information/discussion)
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Applies a impulse to a character controller, impulses are similar but different from the force node from a physics perspective.

Impulse is the change in momentum of an object, or otherwise an "normalized" version of force.

In this case, the impulse node takes Force and applies it across dT, making it framerate independent.