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Component image
Intoduction
A Button is a UIX component allows for users to click on its Rect. It provides visual feedback by altering the colors of graphics on the Rect, and is able to trigger several other components, such as Text Field, by using the Button Events system.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
BaseColor
|
ColorX | The color that all other tints will be based on |
ColorDrivers
|
list of ColorDriver | A list of sets of colors. Each one points at another component's color, and determines how it looks normally, when highlighted, when pressed, and when disabled |
__legacy_NormalColor
|
ColorX | |
__legacy_HighlightColor
|
ColorX | |
__legacy_PressColor
|
ColorX | |
__legacy_DisabledColor
|
ColorX | |
__legacy_TintColorMode
|
ColorMode | |
__legacy_ColorDrive
|
field drive of ColorX | |
IsPressed
|
Bool | True if the button is being pressed |
IsHovering
|
Bool | True if someone is hovering over the button |
HoverVibrate
|
VibratePreset | How a controller should vibrate when hovering over this button |
PressVibrate
|
VibratePreset | How a controller should vibrate when pressing this button |
ClearFocusOnPress
|
Bool | If set, will defocus any currently focused TextEditor, DesktopInteractionRelay, or any other IFocusable when this button is pressed. Defaults to true. |
PassThroughHorizontalMovement
|
Bool | Whether or not press-and-drag movement should be passed to higher components
(such as Scroll Rects) |
PassThroughVerticalMovement
|
Bool | Whether or not press-and-drag movement should be passed to higher components
(such as Scroll Rects) |
RequireLockInToPress
|
Bool | FIXME. Defaults to false. |
RequireInitialPress
|
Bool | FIXME. Defaults to true. |
PressPoint
|
Float2 | The (x,y) coordinate where the button is being pressed |
SendSlotEvents
|
Bool | If set, all Pressing, Pressed, Released, HoverEnter, HoverStay, and HoverLeave events are sent to all IButtonPressReceiver components within this component's slot. Defaults to true. |
Pressed
|
ButtonEventHandler | Delegate. If set, this function is called with the Pressed event. Defaults to unset. |
Pressing
|
ButtonEventHandler | Delegate. If set, this function is called with the Pressing event. Defaults to unset. |
Released
|
ButtonEventHandler | Delegate. If set, this function is called with the Released event. Defaults to unset. |
HoverEnter
|
ButtonEventHandler | Delegate. If set, this function is called with the HoverEnter event. Defaults to unset. |
HoverStay
|
ButtonEventHandler | Delegate. If set, this function is called with the HoverStay event. Defaults to unset. |
HoverLeave
|
ButtonEventHandler | Delegate. If set, this function is called with the HoverLeave event. Defaults to unset. |