Attach Sprite
Characters
The Attach Sprite node allows one to attach a provided Uri as a new SpriteProvider component and return the SpriteProvider's raw IAsset`1 itself.
Inputs
* (Call)
Call to attach the asset.
URL (Uri)
The URI of the asset you want to attach. Can be a resdb or a local or a website hosted asset.
Target (Slot)
The slot to attach the asset to.
GetExisting (bool)
Get an existing asset on Target
(Slot) of the same URL (Uri) or attach a new one.
Outputs
Next (Continuation)
Fires after *
(Call) is called and the asset was successfully attached.
AttachedProvider (IAsset`1<Sprite>)
The attached provider or an existing one on Target
(Slot) if GetExisting
(bool) is true.
Examples
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An example of Attach Sprite being used to keep an asset on an item that someone made in session.