Smooth Slerp
Interpolation
The Smooth Slerp node takes in an input value and the speed of which it slerps smoothly towards (starts fast and slows down over time), then returns the value over time.
The "S" part of the slerp stands for "spherical", which means that it deals more with rotations and the values relating to that type of movement (floatQ for reference).
Inputs
Input (Pseudo-Generic)
The value we want to slerp towards.
Speed (float)
How fast the slerp should be.
Outputs
* (Pseudo-Generic)
Returns the value currently being slerped.