Component image
The Text component displays text inside of a UIX element. It also supports text formatting.
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Font
|
FontSet | The font to use |
Content
|
String | What string of text to display |
ParseRichText
|
Bool | Whether or not to interpret text formatting |
NullContent
|
String | What to display if Content is empty |
Size
|
Float | The size to render text at, in display units |
HorizontalAlign
|
TextHorizontalAlignment | How to align the text, horizontally |
VerticalAlign
|
TextVerticalAlignment | How to align the text, vertically |
AlignmentMode
|
AlignmentMode | How to compute alignment |
Color
|
ColorX | The color to render the text with |
Materials
|
list of Material | The Material(s) to render with |
LineHeight
|
Float | How high each line of text is |
MaskPattern
|
String | Text entered here will mask each character with this exact string (example for a password field: *) |
HorizontalAutoSize
|
Bool | Automatically adjusts the text's size to fit in its horizontal space |
VerticalAutoSize
|
Bool | Automatically adjusts the text's size to fit in its vertical space |
AutoSizeMin
|
Float | The minimum size that can be reached via auto-sizing |
AutoSizeMax
|
Float | The maximum size that can be reached via auto-sizing |
CaretPosition
|
Int | The text cursor position on this text |
SelectionStart
|
Int | The starting point for this text cursor |
CaretColor
|
ColorX | The text cursor color |
SelectionColor
|
ColorX | The text selection/highlight color |
InteractionTarget
|
Bool | Makes this text as the interaction target for this UIX. |
_legacyFontMaterial
|
FontMaterial | Internal |
_legacyAlign
|
Alignment | Internal |
Usage
Text can be used to explain something, to be descriptive, to notify, and many other things text can be used for. When being effective with text, basic graphic design principles apply even to something simple as text.
Examples
Within the Resonite's Essential, there is an UI preset called the "Panel base". This UI preset uses the text component to display texts within the panel.
Videos
Here is ProbablePrime's tutorial on Text: