Component:Text

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Revision as of 05:18, 22 July 2024 by AmasterAmaster (talk | contribs) (Added a video.)
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Component image 
Text component as seen in the Scene Inspector


The Text component displays text inside of a UIX element. It also supports text formatting.

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Font FontSet The font to use
Content String What string of text to display
ParseRichText Bool Whether or not to interpret text formatting
NullContent String What to display if Content is empty
Size Float The size to render text at, in display units
HorizontalAlign TextHorizontalAlignment How to align the text, horizontally
VerticalAlign TextVerticalAlignment How to align the text, vertically
AlignmentMode AlignmentMode How to compute alignment
Color ColorX The color to render the text with
Materials list of Material The Material(s) to render with
LineHeight Float How high each line of text is
MaskPattern String Text entered here will mask each character with this exact string (example for a password field: *)
HorizontalAutoSize Bool Automatically adjusts the text's size to fit in its horizontal space
VerticalAutoSize Bool Automatically adjusts the text's size to fit in its vertical space
AutoSizeMin Float The minimum size that can be reached via auto-sizing
AutoSizeMax Float The maximum size that can be reached via auto-sizing
CaretPosition Int The text cursor position on this text
SelectionStart Int The starting point for this text cursor
CaretColor ColorX The text cursor color
SelectionColor ColorX The text selection/highlight color
InteractionTarget Bool Makes this text as the interaction target for this UIX.
_legacyFontMaterial FontMaterial Internal
_legacyAlign Alignment Internal

Usage

Text can be used to explain something, to be descriptive, to notify, and many other things text can be used for. When being effective with text, basic graphic design principles apply even to something simple as text.

Examples

Within the Resonite's Essential, there is an UI preset called the "Panel base". This UI preset uses the text component to display texts within the panel.

Videos

Here is ProbablePrime's tutorial on Text:

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