Full Body Tracking

From Resonite Wiki
Revision as of 07:25, 27 August 2024 by AmasterAmaster (talk | contribs) (Added sections, added tracker common issues. Added a more proper description for this page. added a few links. Added image links for those that want to provide pictures for this.)
Full Body Calibrator And Panel
Full Body Calibrator And Panel

Full Body Tracking allows the user to be more immersed in VR within Resonite by controlling the avatar's limbs using a form of tracking (physical devices or cameras) that modifies the user's IK bone positions based on positions provided by the host VR runtime.

Full Body Options

Vive Trackers

(TODO: Explain how to setup full body with Vive Trackers, and where to get them)

Tundra Trackers

(TODO: Explain how to setup full body with Tundra Trackers, and where to get them)

Slime VR

(TODO: Explain how to setup full body with Slime VR, and where to get them)

MediaPipe

(TODO: Explain how to setup full body with MediaPipe, and where to get it)

Full Body Calibration

Full Body Calibration Panel
Full Body Calibration Panel

(TODO: Where to calibrate fullbody, with explaining why and why not? (Local home? Cloud home? At a headless?), this might be better in common issues as well?)

(TODO: Explain the steps needed for calibration, for each step, provide pictures and explain the individual options per panel/settings)

Post Setup

(TODO: Is saving required after calibrating full body?)

Common Issues

Oculus runtime users

Run Resonite in SteamVR mode, either with the -SteamVR Command Line Arguments.

Otherwise Resonite will run just fine, but no trackers will show up.

Trackers

Trackers can lose connection, either by running out of batteries or being too far from a receiver or listener. When this happens, the tracker on your Avatar will freeze in place until the tracker is able to be turned back on or is within range again.

Camera Tracking

(TODO: What to do when camera tracking fails.)