Component:ValueOptionDescriptionDriver

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Revision as of 21:57, 12 September 2024 by AmasterAmaster (talk | contribs) (Added description, added field descriptions, added usage description. added option table. this is no longer a stub.)
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Component image 
Value Option Description Driver`1 component as seen in the Scene Inspector


The ValueOptionDescriptionDriver component is used primarily to drive the parts that make up a Context Menu Item Source. This component along with ContextMenuItemSource is used in context menus for toggles where the toggle controls a value.

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Value direct RelayRef`1<IField`1<T>> The value field to compare against.
ForceDeselected Bool Forces any context menu item source to change regardless if it is deselected.
Label field drive of String The string to set to the chosen label in the list of Options.
Color field drive of ColorX The color to set to the chosen color in the list of Options
Sprite direct RefDrive`1<IAssetProvider`1<Sprite>> The Sprite to set to the chosen Sprite in the list of Options.
SpriteURL field drive of Uri The sprite url.
SpriteTint field drive of ColorX The sprite tint.
DefaultOption direct Option<T> The option to set Label, Color, and Sprite to when Reference doesn't match any ReferenceTargets under the list of Options.
Options list of Option<T> The list to search for a ReferenceTarget that matches Value. once a match is found, the option's Label, Color, and Sprite is used to drive this section's drive targets of Label, Color, and Sprite.
SpriteTintBase ColorX Tints the entire sprite with a ColorX.

Option

Fields
Name Type Description
ReferenceValue SyncRef`1<T> The values below should be used if Value is equal to this.
Label String The label to use if ReferenceValue matches Value
Color ColorX The color to use if ReferenceValue matches Value
Sprite IAssetProvider`1<Sprite> The sprite to use if ReferenceValue matches Value
SpriteTint ColorX The tint color for this sprite.


Usage

This component can be more efficient than using a bunch of Value Equality Drivers and generating a number based on such, or using ProtoFlux for a context menu.

Examples

See Also