Component image 
Callback Value Argument`1 component as seen in the Scene Inspector

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This isn't very often used by the user, since there aren't many Sync Delegates in the game that match this component's requirements.
Usage
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Value
|
A | The value to give Callback when Call() or CallAndDestroy() is called.
|
Callback
|
delegate of identity Action`1<A> | The Sync Delegate to call and get a value for. |
Examples
Can be used to call a delegate of identity Action`1<A> (an action that takes a value type) and give it Value as an argument