Component:CallbackValueArgument

From Resonite Wiki
Revision as of 18:12, 19 October 2024 by 989onan (talk | contribs) (didn't finish my sentence)
Component image 
Callback Value Argument`1 component as seen in the Scene Inspector


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


This isn't very often used by the user, since there aren't many Sync Delegates in the game that match this component's requirements.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Value A The value to give Callback when Call() or CallAndDestroy() is called.
Callback Action`1<A> The Sync Delegate to call and get a value for.

Examples

Can be used to call a Action`1<A> (an action that takes a value type) and give it Value as an argument

See Also