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Component image
See Material Property Block for a vastly detailed explaination.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
Texture
|
ITexture2D | The texture to override the Texture field of a Projection360Material for a renderer.
|
PerspectiveFieldOfView
|
Float2 | The value to override the PerspectiveFieldOfView field of a Projection360Material for a renderer.
|
PerspectiveAngleOffset
|
Float2 | The value to override the PerspectiveAngleOffset field of a Projection360Material for a renderer.
|
Usage
See Material Property Block for a vastly detailed explaination.