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Component image 
AvatarObjectSlot component as seen in the Scene Inspector 

Avatar Object slot is a component that is used to move and drive certain parts of the avatar like the head and hand body parts.
Usage
| Name | Type | Description | 
|---|---|---|
| persistent | Bool | Determines whether or not this item will be saved to the server. | 
| UpdateOrder | Int | Controls the order in which this component is updated. | 
| Enabled | Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
| Equipped | direct LinkRef`1<IAvatarObject> | Usually an Avatar Pose Node that is on one of the proxies on an avatar. | 
| Node | BodyNode | the body node of the avatar this component's slot is. Unless already specified by a Biped Rig Component higher up in the hierarchy. | 
| IsTracking | Bool | Whether this component is currently being simulated by the procedural animation system. | 
| IsActive | Bool | Whether this component is currently active and controlling an avatar. | 
| DriveActive | Bool | Whether to drive the active of this slot when hooked into by an Avatar Pose Node. | 
| DriveScale | Bool | Whether to drive the scale of this slot when hooked into by an Avatar Pose Node. | 
| Filters | direct PrioritySyncRefList`1<IAvatarPoseFilter> | Filters that are currently effecting this and their priorities. See Avatar Pose Filters | 
| _autoSmoothing | AvatarPoseSmoothLerp | The Component currently smoothing the transform changes of this Avatar Object slot. | 
