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Component image
Debug hand is a component that is used to show a debug visual when the Biped Rig Component has its "Debug Hand" sync delegate pressed.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
_objects
|
list of Slot | The slots of the mesh renderers that are being used to debug the hand. |
_materialTarget
|
HierarchyMaterialTarget | The component used as a reference to apply _material to the debug when _material changes.
|
_material
|
PBS_Metallic | The material this component is using to render the visual |