Component:RingMesh

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Revision as of 21:06, 6 November 2024 by 989onan (talk | contribs) (Automated: update Replace)


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Component image 
Ring Mesh component as seen in the Scene Inspector

A ring mesh is a component that generates a ring of quads that has an InnerRadius, OuterRadius, and resolution which is the Segments field.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Rotation FloatQ Rotate the entire mesh by this.
Segments Int how sub divisions length wise this ring mesh has (smoothness of the arc)
Arc Float how much of a circle from 0<->360 this mesh should take up.
InnerRadius Float The radius of the inner circle of this ring mesh.
OuterRadius Float The radius of the outer circle of this ring mesh.
UVScale Float2 The scale of material details and colors on the mesh.

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action

Usage

Examples

Related Components

BevelRingMesh