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Component image
Multi line segment mesh is a component that generates mesh data for use with a SkinnedMeshRenderer. It uses a list of lines to generate lines of geometry with varying thickness.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Sides
|
Int | how many faces around each line (circle wise) that the lines have. |
Segments
|
list of SegmentInfo | Different lines that make up the mesh. |
Sync Delegates
Name | Arguments | Description |
---|---|---|
BakeMesh()
|
Action | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
SegmentInfo
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Fields
Name | Type | Description |
---|---|---|
Radius
|
Float | how thick the line is in local space |
PointA
|
Float3 | The position of the start of the line in local space |
PointB
|
Float3 | The position of the end of the line in local space |