This article or section is a stub. You can help the Resonite wiki by expanding it.
Component image 
Static Mesh component as seen in the Scene Inspector

The StaticMesh component is used to load a static mesh asset from the Uri specified in `URL`
Generally, you will not need to use this component directly, as it is created automatically when importing a new mesh, or when baking a Procedural Mesh using the Sync Method BakeMesh()
Fields
| Name | Type | Description |
|---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
URL
|
Uri | The Uri pointing to the .meshx asset to be loaded |
Readable
|
Bool | Whether this component's data can be read via protoflux. |
Sync Delegates
| Method Name | Method type and Arguments. | Is the method hidden? | Description |
|---|
Usage
Attach to a slot, provide a URL and insert into a Component:SkinnedMeshRenderer or Component:MeshRenderer. Don't forget the Material(s).