Component:SlotSegmentMesh

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Revision as of 23:08, 10 November 2024 by 989onan (talk | contribs) (Add info)


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Component image 
Slot Segment Mesh component as seen in the Scene Inspector

The SlotSegmentMesh component generates mesh data of a line between PointA and PointB. This is to be used with a Component:MeshRenderer.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Radius Float The radius of the line from PointA to PointB
PointA Slot The starting point of the generated line.
PointB Slot The ending point of the generated line.

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Attach to a slot and then insert into a Component:MeshRenderer. Don't forget to use a Material.

Examples

See Also