Component image
The IKDraggableOffset component is generated as part of newly imported humanoid avatars. It allows users to grab (meaning it's an IGrabbable) and move parts of a model to test how it moves before making it an avatar.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Solver
|
IKSolver | The IK solver that this is currently controlling. See IKSolver for what this could be. |
PositionTarget
|
Sync`1<Float3> | The position field to influence when grabbing. |
RotationTarget
|
Sync`1<FloatQ> | The rotation field to influence when grabbing. |
Weight
|
Sync`1<Float> | The weight field to influence when grabbing. |
_grabber
|
Grabber | The grabber component currently grabbing this. |
_grabbingUser
|
User | The user currently grabbing this. |
_holdSlot
|
Slot | The slot currently holding this component's slot for grabbing. |
_posOffset
|
Float3 | The position offset this component is applying to Solver .
|
_rotOffset
|
FloatQ | The rotation offset this component is applying to Solver .
|
Usage
This should not be used by the player, and is generated with newly imported humanoid avatars.
Examples
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