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Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
_shader
|
Shader | |
Scale
|
Float | |
Offset
|
Float3 | |
Visualize
|
MeshData | What kind of data to visualize for the mesh. |
Normalize
|
Bool | Enable keeping visualized mesh data within a 0-1 range for all color values. |
RenderQueue
|
Int | changes at which point a material renders on the render stack |
Usage
MeshData
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Name | Value | Description |
---|---|---|
Position
|
0 | Position of the mesh in world space. |
Color
|
1 | The vertex colors of the mesh |
ColorAlpha
|
2 | The alpha of the vertex colors of the mesh. |
Normals
|
3 | The polygon normal shading data of the mesh. |
Tangents
|
4 | |
TangentDir
|
5 | |
Bitangents
|
6 | |
UV0s
|
7 | The first UV map data of the mesh |
UV1s
|
8 | The second UV map data of the mesh |
UV2s
|
9 | The third UV map data of the mesh |
UV3s
|
10 | The last UV map data of the mesh |