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Component image
The MeshRenderer component is used for rendering static 3D meshes in the world, and applying materials to that mesh.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Mesh
|
Mesh | The mesh to be rendered. Can be a StaticMesh or a Procedural Mesh |
Materials
|
list of Material | A list of materials to be applied to the mesh |
MaterialPropertyBlocks
|
list of MaterialPropertyBlock | A list of material property blocks to apply to the materials on this mesh. Usually used for performance reasons where using multiple similar materials would take more resources. |
ShadowCastMode
|
ShadowCastMode | How this object will cast shadows onto the world, or if it only draws a shadow. |
MotionVectorMode
|
MotionVectorMode | See Motion vector mode. |
SortingOrder
|
Int | Whether to render this before or after other renderers with geometry in the same location. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
SplitSubmeshes()
|
Action | Will split this mesh into additional submeshes, each having only one material. |
MergeByMaterial()
|
Action | Will merge all submeshes that use the same material. |