Component image 
Grab World Locomotion component as seen in the Scene Inspector

The GrabWorldLocomotion component can be used to make a locomotion for a world or injected into a user from an avatar or tooltip.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Icon
|
IAssetProvider`1<ITexture2D> | The icon image visual for this locomotion in the context menu. |
Color
|
ColorX | The color of this locomotion's icon in the context menu. |
_currentController
|
LocomotionController | The current Locomotion controller which would be from a user controlling this locmotion. |
_lastDefaultIcon
|
Uri | The last URI used for the default context menu icon for this locomotion. |
_lastDefaultColor
|
Nullable`1<ColorX> | The last color used for the default version of this locomotion for the context menu. |
Turn
|
direct TurnSubmodule | How turning should be handled for this locomotion. |
ActivationThreshold
|
Float | The primary strength from the user before activation. |
DeactivationThreshold
|
Float | The primary strength from the user before deactivation. |
_visual
|
Slot | the slot of the cross mesh visual used when moving. |
_crossMesh
|
CrossMesh | The cross mesh that should appear at the user's hand whenever moving with this locomotion. |
_material
|
PBS_RimMetallic | The material applied to the cross mesh visual. |
Usage
Can be used by making this locomotion active via the context menu. When used as a locomotion, it can allow for fine turning by pressing left and right and fine translational precision control by pressing forward on the joystick.
Examples
Can be used for small movement maneuvering where precision is key.