Component:LegHapticPointMapper

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Component image 
Leg Haptic Point Mapper component as seen in the Scene Inspector


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This works as part of the game's robust Haptics system.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Priority Int
ShowDebugVisuals Bool
BoneChain list of Slot
NormalizedStart Float
NormalizedEnd Float
Side Chirality
UpAxis Float3
ForwardAxis Float3
UpperLegRadius Float
KneeRadius Float
AnkleRadius Float

Usage

Examples

See Also