Component:AvatarUserViewHeadOverride

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Component image 
Avatar User View Head Override component as seen in the Scene Inspector


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This component is automatically added to Avatars on the Head BodyNode to make the first person viewpoint not move around in desktop from the idle head movement generated by the procedural animation system. It will create a RenderTransformOverride and setup drives for Enabled, PositionOverride, and RotationOverride when attached to a slot.

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
RenderTransformOverride RenderTransformOverride The render transform override made by this component.
PoseFilter delegate of identity AvatarHeadPoseFilter This sync delegate is part of the VRIK Avatar Component's sync delegates.
_overrideEnabled field drive of Bool The enabled field of RenderTransformOverride
_posOverride field drive of Nullable`1<Float3> The position field of RenderTransformOverride.
_rotOverride field drive of Nullable`1<FloatQ> The rotation field of RenderTransformOverride.
_equippingSlot AvatarObjectSlot The avatar object slot that is controlling the head.

Behavior

Examples

See Also