Bevel Ring Mesh is a component that can create an circle or part of a circle in the form of a 3D strip that can have beveled edges. The geometry made by this component can be viewed by inserting the component into a MeshRenderer.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.