Component:ModelImportDialog

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Revision as of 06:31, 17 March 2025 by 989onan bot (talk | contribs) (Automated: update SyncDelegates)
Component image 
Model Import Dialog component as seen in the Scene Inspector


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Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
path list of Action`1<UIBuilder> A list of sync delegates used to generate the UI when at particular paths in the importer.
_contentRoot Slot The slot to put ui elements for import options in.
_scale Float
_autoScale Bool
_material ModelImportDialog.MaterialType
_preferSpecular Bool
_rig Bool
_setupIK Bool
_debugRig Bool
_colliders Bool
_animations Bool
_snappable Bool
_timelapse Bool
_externalTextures Bool
_grabbable Bool
_scalable Bool
_importAtOrigin Bool
_forceTpose Bool
_assetsOnObject Bool
_asPointCloud Bool
_importImagesByName Bool
_importImageAlignment ModelImportDialog.AlignmentAxis
_calculateNormals Bool
_calculateTangents Bool
_calculateTextureAlpha Bool
_importVertexColors Bool
_importAlbedoColor Bool
_importEmissive Bool
_importBones Bool
_importLights Bool
_makeDualSided Bool
_makeFlatShaded Bool
_deduplicateInstances Bool
_optimizeModel Bool
_splitSubmeshes Bool
_generateRandomColors Bool
_spawnMaterialOrbs Bool
_maxTextureSize Int
_textureConversion TextureConversion
_forcePointFiltering Bool
_forceNoMipMaps Bool
_forceUncompressed Bool
ForceAsPointCloud Bool
PotentialGaussianSplat Bool
_flipY Bool
_encodeSPZ Bool

Sync Delegates

Triggers
Method Name Method type and Arguments. Is the method hidden? Description
OpenRoot:Action`1<UIBuilder> Action`1<UIBuilder>
Preset_3DModel:ButtonEventHandler ButtonEventHandler
Preset_VertexColorModel:ButtonEventHandler ButtonEventHandler
Menu3DModel:Action`1<UIBuilder> Action`1<UIBuilder>
MenuFinishImport:Action`1<UIBuilder> Action`1<UIBuilder>
OpenAdvancedSettings:ButtonEventHandler ButtonEventHandler
Preset_Regular3DModel:ButtonEventHandler ButtonEventHandler
Preset_Separable3DModel:ButtonEventHandler ButtonEventHandler
Preset_3DScan:ButtonEventHandler ButtonEventHandler
Preset_CADModel:ButtonEventHandler ButtonEventHandler
Preset_PointCloud:ButtonEventHandler ButtonEventHandler
Preset_GaussianSplat:ButtonEventHandler ButtonEventHandler
MenuGaussianSplatVertical:Action`1<UIBuilder> Action`1<UIBuilder>
MenuGaussianSplatEncoding:Action`1<UIBuilder> Action`1<UIBuilder>
MenuScale:Action`1<UIBuilder> Action`1<UIBuilder>
ScaleAuto:ButtonEventHandler ButtonEventHandler
ScaleHumanoid:ButtonEventHandler ButtonEventHandler
ScaleMeters:ButtonEventHandler ButtonEventHandler
ScaleMillimeters:ButtonEventHandler ButtonEventHandler
ScaleCentimeters:ButtonEventHandler ButtonEventHandler
ScaleInches:ButtonEventHandler ButtonEventHandler
OpenCustom:ButtonEventHandler ButtonEventHandler
MenuCustom:Action`1<UIBuilder> Action`1<UIBuilder>
MulScale:ButtonEventHandler ButtonEventHandler
DivScale:ButtonEventHandler ButtonEventHandler
RunImport:ButtonEventHandler ButtonEventHandler
Import_RegularVerticalSplat:ButtonEventHandler ButtonEventHandler
Import_FlipVerticalSplat:ButtonEventHandler ButtonEventHandler
Import_SplatLossless:ButtonEventHandler ButtonEventHandler
Import_SplatSPZ:ButtonEventHandler ButtonEventHandler
AsRawFile:ButtonEventHandler ButtonEventHandler
Return:ButtonEventHandler ButtonEventHandler

Behavior

Examples

See Also