Component:DirectTagHapticSource

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Component image 
File:DirectTagHapticSourceComponent.png
Direct Tag Haptic Source component as seen in the Scene Inspector

The DirectTagHapticsSource component allows driving haptic sensations for a given haptic point directly, rather than using the haptic volume system.

This works as part of the game's robust Haptics system.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HapticTag String The tag to influence.
Force Float The force addition for haptics with the HapticTag tag.
Temperature Float The temperature addition for haptics with the HapticTag tag.
Pain Float The pain addition for haptics with the HapticTag tag.
Vibration Float The vibration addition for haptics with the HapticTag tag.

Usage

  • works only with tagged haptic points. This component must have a matching Tag to a configured haptic device and must be present under the user to work
  • It doesn't prevent the haptic volumes from sending haptics - the effects are additive. If you want only this component to control the haptics, do not setup a corresponding tagged haptic point

Examples

  • This can be useful to drive haptics using arbitrary mechanisms (e.g. driving with ProtoFlux), such as grabbing ear/tail dynamic bones, syncing them to world audio reactivity and so on

See Also