The ReflectionProbe component is used to make points in space that makes reflective surfaces within a box around the point show a different reflection map than the skybox. This is useful for controlling the lighting and look of a scene.
Fields
Fields
Name
|
Type
|
Description
|
persistent
|
Bool
|
Determines whether or not this item will be saved to the server.
|
UpdateOrder
|
Int
|
Controls the order in which this component is updated.
|
Enabled
|
Bool
|
Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
|
ProbeType
|
ReflectionProbe.Type
|
What mode this reflection probe uses.
|
Importance
|
Int
|
How much priority this probe takes over another probe when two probes overlap
|
Intensity
|
Float
|
how strong or bright the reflection is
|
BlendDistance
|
Float
|
how far the probe will slowly take over the reflection map of objects as an object goes towards the center of influence
|
BoxSize
|
Float3
|
the area that this reflection probe will affect the reflection maps of objects
|
BoxProjection
|
Bool
|
project the reflection map in a box shape from the reflection probe rather than a sphere.
|
BakedCubemap
|
Cubemap
|
The cube map to replace the refection maps of reflective objects with in the influence area of this reflection probe
|
ChangesSources
|
list of RelayRef`1<IChangeable>
|
A list of elements that will prompt this reflection probe to render a new map whenever they change.
|
TimeSlicing
|
ReflectionProbe.TimeSlicingMode
|
How updates to this reflection probe should happen in updates if this probe is a realtime probe.
|
Resolution
|
Int
|
the forced resolution of the reflection map from this reflection probe shown in the reflections of shiny objects.
|
HDR
|
Bool
|
Whether the color encoding should be in HDR.
|
ShadowDistance
|
Float
|
how far to render shadows from the reflection probe
|
ClearFlags
|
ReflectionProbe.Clear
|
Whether to use the skybox or color when backing transparent pixels
|
BackgroundColor
|
ColorX
|
The color to clear with when ClearFlags is set to "Color"
|
NearClip
|
Float
|
The closest distance to render from the reflection probe center when using "Realtime" on ProbeType
|
FarClip
|
Float
|
The furthest distance to render from the reflection probe center when using "Realtime" on ProbeType
|
SkyboxOnly
|
Bool
|
Whether to render only the skybox or not.
|
ShowDebugVisuals
|
Bool
|
Shows the box influence area and the center point of this reflection probe
|
_debugVisual
|
direct SlotCleanupRef`1<Slot>
|
The current debug visual that this reflection probe is showing, if applicable.
|
Sync Delegates
Triggers
Method Name
|
Method type and Arguments.
|
Is the method hidden?
|
Description
|
OnBake:ButtonEventHandler
|
ButtonEventHandler
|
✓
|
|
Bake:Action
|
Action
|
X
|
Creates a static cubemap and inserts it into BakedCubemap instead of having ProbeType be set to realtime.
|
Type
Values
Name
|
Value
|
Description
|
Realtime
|
0
|
render a new cube map outwards from the center of the probe every second
|
OnChanges
|
1
|
render a new cubemap every time one of the elements in ChangesSources changes.
|
Baked
|
1
|
use the provided BakedCubemap
|
Clear
Values
Name
|
Value
|
Description
|
Skybox
|
0
|
back transparent parts of the reflection map due to far or near clipping or transparent pixels in the provided BakedCubemap with the Skybox of the world.
|
Color
|
1
|
backs the transparent parts of the reflection map due to far or near clipping with realtime, or transparent pixels in the provided BakedCubemap with BackgroundColor .
|
TimeSlicingMode
Values
Name
|
Value
|
Description
|
AllFacesAtOnce
|
0
|
spreads update over 9 frames
|
IndividualFaces
|
1
|
spreads update over 14 frames
|
NoTimeSlicing
|
2
|
No time slicing should be applied to capturing. Update happens within one frame.
|
Usage
Attach to a slot to start using this component as a point source for reflection map data.
Examples
Can be used for real time lighting changes, or to create custom reflection maps in an area.
See Also